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Hitman

IO Interactive's stealth-sandbox series — social stealth, emergent disguises, and levels that feel more like systems than stages.

Hitman

Hitman is one of the few major stealth series that genuinely uses its sandboxes. Each level is a city block, a resort, a gala, a Romanian village — each one dense with guards, civilians, routines, disguises, and a handful of intersecting plans for how Agent 47 might leave with the target dead and his reputation intact.

Blood Money crystallised the formula. Absolution tried to twist it into a linear thriller and lost a lot of people. The 2016 reboot — and its successors now bundled as World of Assassination — pulled the series back to its roots, then iterated on them with uncommon confidence.

This hub covers reviews of the modern trilogy, a retrospective on Blood Money, and the broader case for Hitman as one of the best sandbox-design studies in the medium.

Key Games in the Series

Hitman: Blood MoneyHitman: AbsolutionHitman (2016)Hitman 2Hitman 3 / World of Assassination

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