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Grand Theft Auto

Rockstar Games' defining open-world crime series — the franchise that repeatedly rewrote what a sandbox game could be.

Grand Theft Auto

Grand Theft Auto has spent three decades being both a gaming series and a cultural artefact — and the distance between those two things is often the most interesting thing about it. GTA III made 3D open worlds feel alive. Vice City and San Andreas turned the formula into an era-defining trilogy. GTA IV sharpened its tone. GTA V became one of the best-selling pieces of entertainment ever made. GTA VI will be the first mainline entry in more than a decade.

What the series has consistently done — sometimes clumsily, sometimes brilliantly — is refuse to sit still. Its satire ages unevenly. Its mechanics evolve unevenly. But when Rockstar is paying attention, GTA is still a benchmark for what open-world design can do.

This hub covers reviews, retrospectives, and the broader question of what role GTA plays now that it's the shape of the industry rather than pushing against it.

Key Games in the Series

Grand Theft Auto IIIGrand Theft Auto: Vice CityGrand Theft Auto: San AndreasGrand Theft Auto IVGrand Theft Auto VGrand Theft Auto VI

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