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The Elder Scrolls
Bethesda's flagship open-world fantasy RPG series, spanning Arena, Daggerfall, Morrowind, Oblivion, Skyrim, and the long-awaited Elder Scrolls VI.

Few franchises carry the weight that The Elder Scrolls does. Each numbered entry is a generational event — Morrowind reshaped what an RPG's world could feel like, Oblivion brought the series mainstream, and Skyrim became one of the most-played games of the last two decades. The gap between entries is now so long that each release has to answer not just "is this good?" but "was it worth the wait?"
What keeps the series singular is its refusal to narrow. You can ignore the main quest for a hundred hours, join a thieves' guild, become a werewolf, or just read books. The Elder Scrolls has always been an RPG that trusts you to make your own game out of it.
The hub covers the whole arc — the games that defined Bethesda's open-world philosophy, the ways the series has aged, and the open question of what Elder Scrolls VI needs to be when it finally arrives.
Key Games in the Series
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