Ghost of Tsushima — Review
Sucker Punch's samurai open world arrived at the very end of the PS4 generation and quietly became one of the defining first-party games of its era. Here's how it holds up as a review on its own terms.

Ghost of Tsushima arrived in mid-2020 in one of the noisiest release windows of the generation, and quietly became one of its defining first-party games.

What Tsushima Gets Right
Restraint. The map is big, but not bloated. The activity types are limited, but each one supports the world rather than diluting it. Combat is the standout — the duel system is one of the most satisfying single-encounter loops Sucker Punch has ever shipped, and the choice to make the wind the entire navigation system remains one of the smartest UI decisions in the genre.
How It Plays
Stance-based combat, a wind-led navigation system that replaces the usual minimap clutter, and a photo mode that the rest of the industry openly copied. The pacing trusts the player. The game's three acts each have a distinct tonal identity, and the long final act doesn't sag the way most genre peers do.
What Stands Out
The duels. Iki Island. The way the world's visual identity is so strong that screenshots still get mistaken for promotional art six years later. The soundtrack carries the emotional shifts without ever drowning the moment.
What Holds It Back
Some side-content design loops feel familiar in a way they didn't at launch. The stealth system is a half-step behind what Shadows is doing in 2026 — and that comparison is fair now in a way it wouldn't have been then.
Who It's For
Anyone planning to play Yotei. Anyone who only got through the main campaign — Iki Island remains one of the best PS5-era expansions. Anyone who has missed deliberately-paced, single-player open worlds.
The Verdict
One of the strongest first-party closers of the PS4 era and still the benchmark Yotei has to clear. Six years on, the duel system and the world's visual identity remain as singular as anything Sony's first-party output has produced.
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Sucker Punch's open-world samurai saga — from Jin Sakai's defence of Tsushima to the standalone follow-up Ghost of Yotei.
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