Ghost of Tsushima: Iki Island — Review
Sucker Punch's standalone expansion is one of the strongest PS5-era post-launch additions to a first-party game. Here's the review on its own terms — essential context before Yotei lands.

Iki Island is the expansion that did what most first-party DLC doesn't: it raised the ceiling of the base game. Judged on its own, it's also some of Sucker Punch's strongest writing.

What Iki Island Is
A new region, a self-contained Jin Sakai arc, fresh enemy types, and a story that goes harder on personal history than the main campaign ever does. Tighter than the base game by design — Iki is a place you visit, not a place you live, and the pacing reflects that.
How It Plays
The Tsushima combat foundation, sharpened. New enemy archetypes that demand stance discipline. Side content density is much higher per square mile than the base map, and the way the new mounted-archer encounters integrate with the existing stance system is the most cohesive combat design the studio has ever shipped.
What Stands Out
The writing. The willingness to push Jin into more uncomfortable emotional territory. The art direction in the storm sequences — Iki's coastal weather alone is some of the most distinctive environmental work on PS5. The soundtrack lifts where it counts.
What Holds It Back
Some traversal pacing dips toward the back half. A few side activities still lean on the base game's familiar structure — collectibles framed as discovery when they're really compliance.
Who It's For
Anyone who finished the base Tsushima campaign and stopped there. Anyone planning to play Yotei — Iki Island is the closest preview of where Sucker Punch's writing has been heading.
The Verdict
The rare expansion that genuinely improves the base game's reputation. Required reading before Yotei — and a clean argument for the kind of post-launch content that values craft over quantity.
Follow GamesOracle on YouTube
Watch more gaming reviews, retrospectives, and franchise coverage on YouTube.
Franchise Hub
Explore the Ghost Series franchise →
Sucker Punch's open-world samurai saga — from Jin Sakai's defence of Tsushima to the standalone follow-up Ghost of Yotei.
Related Articles
Ghost of Tsushima — Review
Sucker Punch's samurai open world arrived at the very end of the PS4 generation and quietly became one of the defining first-party games of its era. Here's how it holds up as a review on its own terms.
Ghost of Yotei — Review
Sucker Punch's follow-up to Tsushima is a standalone story in a new era with a new protagonist. Here's how Yotei lands as the studio's most considered second swing.
Ghost of Yotei Collector Edition — What It Offers Fans
Sucker Punch's Collector Edition leans on the mask and physical extras rather than a disc — and that single choice reshapes the recommendation. Here's what's in the box, what's missing, and who it's still worth it for.
The GamesOracle Dispatch
One email a week. The best of what we published, played, and thought about.