Quick Take: Elden Ring's Latest Patch Is Bigger Than It Looks
FromSoftware's patch notes are always understated. This one quietly reshapes three Shadow of the Erdtree encounters.

FromSoftware patch notes are a language. "Adjusted behaviour" can mean anything from a small hitbox fix to a full moveset rework, and this week's update leans closer to the latter than the wording suggests.
What Actually Changed
- Two late-game Shadow of the Erdtree bosses had their second-phase rhythms tightened.
- One widely-used incantation was quietly nerfed — the damage drop is small but the scaling ceiling is notably lower.
- A handful of invisible-wall complaints were fixed silently in legacy dungeons.
Who This Affects
If you were mid-run and relying on a specific build, it's worth checking whether your damage output has shifted before assuming something else broke. This is the kind of patch that gets felt in hour 80, not hour 5.
Fuller coverage will come once the community has had a week to test the scaling changes properly.
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